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 policy parameterization




ABIDES-MARL: A Multi-Agent Reinforcement Learning Environment for Endogenous Price Formation and Execution in a Limit Order Book

Cheridito, Patrick, Dupret, Jean-Loup, Wu, Zhexin

arXiv.org Artificial Intelligence

We present ABIDES-MARL, a framework that combines a new multi-agent reinforcement learning (MARL) methodology with a new realistic limit-order-book (LOB) simulation system to study equilibrium behavior in complex financial market games. The system extends ABIDES-Gym by decoupling state collection from kernel interruption, enabling synchronized learning and decision-making for multiple adaptive agents while maintaining compatibility with standard RL libraries. It preserves key market features such as price-time priority and discrete tick sizes. Methodologically, we use MARL to approximate equilibrium-like behavior in multi-period trading games with a finite number of heterogeneous agents-an informed trader, a liquidity trader, noise traders, and competing market makers-all with individual price impacts. This setting bridges optimal execution and market microstructure by embedding the liquidity trader's optimization problem within a strategic trading environment. We validate the approach by solving an extended Kyle model within the simulation system, recovering the gradual price discovery phenomenon. We then extend the analysis to a liquidity trader's problem where market liquidity arises endogenously and show that, at equilibrium, execution strategies shape market-maker behavior and price dynamics. ABIDES-MARL provides a reproducible foundation for analyzing equilibrium and strategic adaptation in realistic markets and contributes toward building economically interpretable agentic AI systems for finance.



30ee748d38e21392de740e2f9dc686b6-AuthorFeedback.pdf

Neural Information Processing Systems

It's not clear if there are any other meaningful Theorem 3 doesn't require the policy class The authors should emphasize this. Y es, we agree with reviewer's comment. (Theorem 2). Describe why the paper's approach offers advantages over [18]. See also response to Reviewer #3 (C2).


Policy Gradient with Self-Attention for Model-Free Distributed Nonlinear Multi-Agent Games

Sebastián, Eduardo, Keskar, Maitrayee, Iqbal, Eeman, Montijano, Eduardo, Sagüés, Carlos, Atanasov, Nikolay

arXiv.org Artificial Intelligence

Abstract-- Multi-agent games in dynamic nonlinear settings are challenging due to the time-varying interactions among the agents and the non-stationarity of the (potential) Nash equilibria. In this paper we consider model-free games, where agent transitions and costs are observed without knowledge of the transition and cost functions that generate them. We propose a policy gradient approach to learn distributed policies that follow the communication structure in multi-team games, with multiple agents per team. Our formulation is inspired by the structure of distributed policies in linear quadratic games, which take the form of time-varying linear feedback gains. In the nonlinear case, we model the policies as nonlinear feedback gains, parameterized by self-attention layers to account for the time-varying multi-agent communication topology. We demonstrate that our distributed policy gradient approach achieves strong performance in several settings, including distributed linear and nonlinear regulation, and simulated and real multi-robot pursuit-and-evasion games.




Probabilistic Differential Dynamic Programming

Yunpeng Pan, Evangelos Theodorou

Neural Information Processing Systems

We present a data-driven, probabilistic trajectory optimization framework for systems with unknown dynamics, called Probabilistic Differential Dynamic Programming (PDDP). PDDP takes into account uncertainty explicitly for dynamics models using Gaussian processes (GPs). Based on the second-order local approximation of the value function, PDDP performs Dynamic Programming around a nominal trajectory in Gaussian belief spaces. Different from typical gradientbased policy search methods, PDDP does not require a policy parameterization and learns a locally optimal, time-varying control policy. We demonstrate the effectiveness and efficiency of the proposed algorithm using two nontrivial tasks. Compared with the classical DDP and a state-of-the-art GP-based policy search method, PDDP offers a superior combination of data-efficiency, learning speed, and applicability.


Fast Convergence of Softmax Policy Mirror Ascent

Asad, Reza, Babanezhad, Reza, Laradji, Issam, Roux, Nicolas Le, Vaswani, Sharan

arXiv.org Artificial Intelligence

Natural policy gradient (NPG) is a common policy optimization algorithm and can be viewed as mirror ascent in the space of probabilities. Recently, Vaswani et al. [2021] introduced a policy gradient method that corresponds to mirror ascent in the dual space of logits. We refine this algorithm, removing its need for a normalization across actions and analyze the resulting method (referred to as SPMA). For tabular MDPs, we prove that SPMA with a constant step-size matches the linear convergence of NPG and achieves a faster convergence than constant step-size (accelerated) softmax policy gradient. To handle large state-action spaces, we extend SPMA to use a log-linear policy parameterization. Unlike that for NPG, generalizing SPMA to the linear function approximation (FA) setting does not require compatible function approximation. Unlike MDPO, a practical generalization of NPG, SPMA with linear FA only requires solving convex softmax classification problems. We prove that SPMA achieves linear convergence to the neighbourhood of the optimal value function. We extend SPMA to handle non-linear FA and evaluate its empirical performance on the MuJoCo and Atari benchmarks. Our results demonstrate that SPMA consistently achieves similar or better performance compared to MDPO, PPO and TRPO.